Local humans to the area come in a Mediterranean-type look and feel. Characters with names that sound Spanish or Italian sound like locals to the area. Characters who sound like northerners (Viking or Slavic names) are also not unheard of, and characters with an Arabic or Persian names are immigrants, traders and Barbary pirates who come from the east. In addition to those three broad human culture types, there are a few non-human races that are known in the area, including:
- Hellspawn, or hamazin. From the far northern deserts and canyonlands, beyond the sea shores, come the daemon-touched hamazin. With soot-black or gray skin, dark hair, and a small “crown” of 3-4 inch horns around their heads, their physical appearance is unmistakable. While most hamazin are simple refuges, trying to make a better life for themselves after the collapse of their empire to the north, they are often mistrusted, and their legacy of oppressing the humans of their empire has not been forgotten. Many of them belong to the Cherskii mafia as well.
- Jann come from the eastern nation of Qizmir, which they founded recently after conquering the kingdoms and hamlets of simple fishermen and farmers who lived in the east. Claiming that their distant ancestors come from the fabled City of Brass in ancient times before blending with the mortals of this world, the jann have an exotic look to them—brick red skin, pale wispy hair that often resembles a dancing flame, and shining golden eyes like a lion or wolf. Most of the jann in this area will be exiles or adventurers not well integrated into Qizmiri society, but traders, merchants and diplomats are also not an uncommon sight.
- Changelings are people touched with a watered-down and “acceptable” form of lycanthropy. As the potency of the moon faded in their blood over generations, the wildmen started incorporating more into society. Their heritage is still evident in their physical forms, however—browned hirsute skin, sharp teeth and small claws, sharp eyes and ears, often hunched posture, as if their loping walk is unnatural and they yearn to drop to all fours. Many changelings remain close to nature, and are consummate trackers, scouts and trappers, but increasingly they also serve as muscle for the Cherskii mafia.